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Clipping is a form of waveform distortion that occurs when an amplifier is overdriven and attempts to deliver an output voltage or current beyond its maximum capability. Driving an amplifier into clipping may cause it to output power in excess of its power rating.
In digital and analog audio, headroom refers to the amount by which the signal-handling capabilities of an audio system can exceed a designated nominal level. [1] Headroom can be thought of as a safety zone allowing transient audio peaks to exceed the nominal level without damaging the system or the audio signal, e.g., via clipping.
Clipping is a form of distortion that limits a signal once it exceeds a threshold. Clipping may occur when a signal is recorded by a sensor that has constraints on the range of data it can measure, it can occur when a signal is digitized , or it can occur any other time an analog or digital signal is transformed, particularly in the presence of ...
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Soft clipping is a very important aspect of tube sound especially for guitar amplifiers. A hi-fi amplifier should not normally ever be driven into clipping. The harmonics added to the signal are of lower energy with soft clipping than hard clipping. However, soft clipping is not exclusive to tubes.
Clipping (signal processing), a form of distortion that limits a signal once it exceeds a threshold. Some forms include: Clipping (audio), the clipping of the top and bottom of a sound wave, referred to as "distortion" or "overdrive" Clipping (photography), the clipping of overexposed area by digital cameras and film; Soft clipping
The dynamic range capability of digital audio systems far exceeds that of analog audio systems. Consumer analog cassette tapes have a dynamic range of between 50 and 75 dB. Analog FM broadcasts rarely have a dynamic range exceeding 50 dB. [4] Analog studio master tapes can have a dynamic range of up to 77 dB. [5]
Compression artifacts in compressed audio typically show up as ringing, pre-echo, "birdie artifacts", drop-outs, rattling, warbling, metallic ringing, an underwater feeling, hissing, or "graininess". An example of compression artifacts in audio is applause in a relatively highly compressed audio file (e.g. 96 kbit/sec MP3).