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The Victorian Age: Vampire rulebook does not contain complete rules, and as such the game requires another rulebook from the series to be played, such as Vampire: The Masquerade Revised Edition or Dark Ages: Vampire. Character creation is done with a character sheet, similarly to Vampire: The Masquerade, with some differences due to the time ...
Vampire: The Dark Ages is a tabletop role-playing game published by White Wolf Publishing in March 1996. It is a spin-off from Vampire: The Masquerade, also published by White Wolf, which is set in modern times. It was released in a new edition in 2002 as Dark Ages: Vampire, and in 2015 as Vampire Twentieth Anniversary Edition: The Dark Ages. [a]
Book of Storyteller Secrets is a supplement that serves as a guide to the Dark Ages setting, and provides tips for Storytellers running the game. [1] The book also lists the rules for crossovers between various role-playing games in the World of Darkness series, and describes the Dauntains Psychiatric Clinic.
Collection of adventures. First in a series connecting Vampire: The Dark Ages and Vampire: The Masquerade. [24] Clanbook: Baali: June–August 1998 [25] 1-56504-213-1: White Wolf Publishing [25] Sourcebook for clan Baali. Published under the Black Dog Game Factory imprint. [25] Libellus Sanguinis 2: Keepers of the Word: October–December 1998 ...
Libellus Sanguinis is a line of four tabletop role-playing game supplements released by White Wolf Publishing in 1997–2001, for use with their game Vampire: The Dark Ages. The line includes Masters of the State (1997), Keepers of the Word (1998), Wolves at the Door (2000), and Thieves in the Night (2001).
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
In the Storytelling System, each character has one Virtue and one Vice. A Virtue is some defining quality of a character's personality and an ideal which they struggle to aspire. A Vice is a basic weakness in the character's personality, and a flaw or guilty pleasure they may indulge even while knowing that there may be consequences to suffer.
Kindred of the East is a major rulebook and game line for the tabletop role-playing game Vampire: The Masquerade, where players take the roles of vampires. [1] [2] It covers Asia as it is portrayed in the setting – primarily China – and introduces Asian vampires called kuei-jin [a] or "the hungry dead".