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The Victorian Age: Vampire rulebook does not contain complete rules, and as such the game requires another rulebook from the series to be played, such as Vampire: The Masquerade Revised Edition or Dark Ages: Vampire. Character creation is done with a character sheet, similarly to Vampire: The Masquerade, with some differences due to the time ...
Book of Storyteller Secrets is a supplement that serves as a guide to the Dark Ages setting, and provides tips for Storytellers running the game. [1] The book also lists the rules for crossovers between various role-playing games in the World of Darkness series, and describes the Dauntains Psychiatric Clinic.
Vampire: The Dark Ages is a tabletop role-playing game published by White Wolf Publishing in March 1996. It is a spin-off from Vampire: The Masquerade, also published by White Wolf, which is set in modern times. It was released in a new edition in 2002 as Dark Ages: Vampire, and in 2015 as Vampire Twentieth Anniversary Edition: The Dark Ages. [a]
Game books for Vampire: The Dark Ages ' first edition Title Original release ISBN Publisher Notes Vampire: The Dark Ages: March 1996 [9] 1-56504-275-1: White Wolf Publishing [9] Core rulebook for the game's first edition. Set in 1197. [9] Book of Storyteller Secrets: July 1996 [10] 1-56504-277-8: White Wolf Publishing [11]
Libellus Sanguinis is a line of four tabletop role-playing game supplements released by White Wolf Publishing in 1997–2001, for use with their game Vampire: The Dark Ages. The line includes Masters of the State (1997), Keepers of the Word (1998), Wolves at the Door (2000), and Thieves in the Night (2001).
In the Storytelling System, each character has one Virtue and one Vice. A Virtue is some defining quality of a character's personality and an ideal which they struggle to aspire. A Vice is a basic weakness in the character's personality, and a flaw or guilty pleasure they may indulge even while knowing that there may be consequences to suffer.
Adventure about clan Ventrue, set in the Dark Ages, in the Victorian era, and in modern times [152] Vampire: Gehenna: January 14, 2004 [153] 1-58846-246-3: White Wolf Publishing [154] Collection of adventures about Gehenna, an apocalyptic event for vampires. Part of the Time of Judgment series, and an ending to Vampire: The Masquerade. [154]
White Wolf resumed publishing historical settings in 2002, by first relaunching Dark Ages: Vampire as a core rulebook, and then adding supplements for other supernatural groups, all of them dependent on Dark Ages: Vampire to play, including Dark Ages: Mage, [1] which was released in October 2002 as a 240-page hardcover book, and later re-released as an e-book.
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