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  2. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    This insulates client code from object creation by having clients request that a factory object create an object of the desired abstract type and return an abstract pointer to the object. [5] An example is an abstract factory class DocumentCreator that provides interfaces to create a number of products (e.g., createLetter() and createResume()).

  3. Smalltalk - Wikipedia

    en.wikipedia.org/wiki/Smalltalk

    For Smalltalk, the program is extremely simple to write. The following code, the message "show:" is sent to the object "Transcript" with the String literal 'Hello, world!' as its argument. Invocation of the "show:" method causes the characters of its argument (the String literal 'Hello, world!') to be displayed in the transcript ("terminal ...

  4. Abstract type - Wikipedia

    en.wikipedia.org/wiki/Abstract_type

    Unique. Session. v. t. e. In programming languages, an abstract type (also known as existential types) [1] is a type in a nominative type system that cannot be instantiated directly; by contrast, a concrete type can be instantiated directly. Instantiation of an abstract type can occur only indirectly, via a concrete subtype.

  5. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    Abstraction (computer science) In software engineering and computer science, abstraction is the process of generalizing concrete details, [1] such as attributes, away from the study of objects and systems to focus attention on details of greater importance. [2] Abstraction is a fundamental concept in computer science and software engineering ...

  6. Abstract data type - Wikipedia

    en.wikipedia.org/wiki/Abstract_data_type

    Abstract data type. In computer science, an abstract data type (ADT) is a mathematical model for data types, defined by its behavior (semantics) from the point of view of a user of the data, specifically in terms of possible values, possible operations on data of this type, and the behavior of these operations.

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  9. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]