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Articles and topics related to the SimCity series of city building and management simulation computer games, produced by Maxis Wikimedia Commons has media related to SimCity . Pages in category "SimCity"
SimCity is an open-ended city-building video game franchise originally designed by Will Wright.The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [1]
This is a comprehensive index of city-building games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Welcome to Bloxburg is a life-simulation and role-playing game created in 2014. [116] Based on The Sims, it was noted that it costed 25 Robux to access the game, before becoming free-to-play on June 15, 2024. [‡ 13] [117] It was acquired by Embracer Group in 2023 under Coffee Stain Gothenburg, [b] a subsidiary of Coffee Stain Studio created ...
Residential (yellow): Housing for Sims to live in. This zone's buildings include houses for low-density zones and apartment towers and skyscrapers for higher-density zones. Commercial (blue): Where stores and office buildings are located. Sims can work in stores and offices, and the commerce can be taxed.
SimCity is a city-building and urban planning simulation massively multiplayer online game developed by Maxis Emeryville and published by Electronic Arts. Released for Microsoft Windows in early March 2013, [ 2 ] it is a reboot of the SimCity series, and is the first major installment since the release of SimCity 4 a decade before.
A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities ...
The core concept of SimCity is to build and design a city without specific goals to achieve. The player may divide land into commercial, industrial, or residential zones, add buildings, change the tax rate, build a power grid, build transportation systems and take any other actions to enhance the city.