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  2. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    Stack-based allocation can also cause minor performance problems: it leads to variable-size stack frames, so that both stack and frame pointers need to be managed (with fixed-size stack frames, the stack pointer is redundant due to multiplying the stack frame pointer by the size of each frame).

  3. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    A typical stack is an area of computer memory with a fixed origin and a variable size. Initially the size of the stack is zero. A stack pointer (usually in the form of a processor register) points to the most recently referenced location on the stack; when the stack has a size of zero, the stack pointer points to the origin of the stack.

  4. MIPS architecture - Wikipedia

    en.wikipedia.org/wiki/MIPS_architecture

    The frame pointer ($30) is optional and in practice rarely used except when the stack allocation in a function is determined at runtime, for example, by calling alloca(). For N32 and N64, the return address is typically stored 8 bytes before the stack pointer although this may be optional.

  5. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    The stack frame at the top of the stack is for the currently executing routine, which can access information within its frame (such as parameters or local variables) in any order. [1] The stack frame usually includes at least the following items (in push order): the arguments (parameter values) passed to the routine (if any);

  6. Stack trace - Wikipedia

    en.wikipedia.org/wiki/Stack_trace

    In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a heap.

  7. 256-bit computing - Wikipedia

    en.wikipedia.org/wiki/256-bit_computing

    Also, 256-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, address buses, or data buses of that size. There are currently no mainstream general-purpose processors built to operate on 256-bit integers or addresses, though a number of processors do operate on 256-bit data.

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  9. Addressing mode - Wikipedia

    en.wikipedia.org/wiki/Addressing_mode

    The DEC PDP-10, also 36-bit, had special instructions which allowed memory to be treated as a sequence of fixed-size bit fields or bytes of any size from 1 bit to 36 bits. A one-word sequence descriptor in memory, called a "byte pointer", held the current word address within the sequence, a bit position within a word, and the size of each byte.