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  2. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  3. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.

  4. Final Fantasy VII Rebirth - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_VII_Rebirth

    Depending on the PC, PC players are able to play the game with frame rates of up to 120FPS and a range of visual enhancements, including refined lighting, improved environment detail, more detailed textures, and also potentially be able to experience enhanced framerates and image quality with NVIDIA DLSS. VRR is also supported.

  5. VirtualLink - Wikipedia

    en.wikipedia.org/wiki/VirtualLink

    In VirtualLink mode, there were six high-speed lanes active in the USB-C connector and cable: four lanes transmit four DisplayPort HBR 3 video streams from the PC to the headset while two lanes implement a bidirectional USB 3.1 Gen 2 channel between the PC and the headset. Unlike the classic DisplayPort USB-C alternate mode, VirtualLink has no ...

  6. Lenovo Legion - Wikipedia

    en.wikipedia.org/wiki/Lenovo_Legion

    16″, WQXGA (2560 x 1600) IPS; 16:10 (165 Hz VRR/ 5ms/3ms Response Time w/OD / 100% sRGB / 350 nits /Dolby Vision ® Support / NVIDIA ® G-SYNC ® Support / TÜV Rheinland ® Certified: Hardware Low Blue Light & High gaming Performance / X-Rite Pantone ® Certified) Intel ® WiFi 6E* 802.11AX (2 x 2) Bluetooth ® 5.1; 80Whr 170 W or 230 W Slim ...

  7. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  8. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    Extended Display Identification Data (EDID) and Enhanced EDID (E-EDID) are metadata formats for display devices to describe their capabilities to a video source (e.g., graphics card or set-top box). The data format is defined by a standard published by the Video Electronics Standards Association (VESA).

  9. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus PC (Rift and Rift S) Yes [176] Yes [173] Yes [177] Yes [114] Oculus PC SDK: Oculus Mobile Yes Yes Yes Yes [178] Oculus Mobile SDK: Windows Mixed Reality: Yes, Unity 2017.2 and later [179] Yes, Unreal Engine 4 and later Yes, CryEngine Unknown Open Source Virtual Reality: Yes [180] Yes [181] Yes [182] Yes, via OpenHMD OSVR SDK