Search results
Results from the WOW.Com Content Network
Teachers can use it to introduce projects, themes, or any content area, and can also let their students make their own digital stories and then share them. Teachers can create digital stories to help facilitate class discussions, as an anticipatory set for a new topic, or to help students gain a better understanding of more abstract concepts.
A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
Storyland is a browser-based narrative work of electronic literature.The project is included in the first Electronic Literature Collection. [1] It was created by Nanette Wylde in 2000 and is considered a form of Combinatory Narrative or Generative Poetry which is created with the use of the computer's random function.
Stories are effective educational tools because listeners become engaged and therefore remember. Storytelling can be seen as a foundation for learning and teaching. While the story listener is engaged, they are able to imagine new perspectives, inviting a transformative and empathetic experience. [27]
Get a daily dose of cute photos of animals like cats, dogs, and more along with animal related news stories for your daily life from AOL.
Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.
TPR Storytelling (Teaching Proficiency through Reading and Storytelling or TPRS) is a method of teaching foreign languages.TPRS lessons use a mixture of reading and storytelling to help students learn a foreign language in a classroom setting.
Class-responsibility-collaboration (CRC) cards are a brainstorming tool used in the design of object-oriented software. They were originally proposed by Ward Cunningham and Kent Beck as a teaching tool [1] but are also popular among expert designers [2] and recommended by extreme programming practitioners. [3]