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Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year.
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Metroid Prime: Retro Studios: GCN, Wii, NX 2002-11-17 Metroid Prime 2: Echoes: Retro Studios: GCN, Wii 2004-11-15 Metroid Prime Hunters: Nintendo Software Technology: DS 2006-03-20 Metroid Prime 3: Corruption: Retro Studios: Wii 2007-08-27 Metroid Prime: Federation Force: Next Level Games: 3DS 2016-08-19 Midair: Archetype Studios: WIN 2018-05 ...
The ported version of Metroid Prime 2: Echoes has a different aspect ratio, changed from 4:3 to 16:9 widescreen, and allows for the targeting reticle to be aimed anywhere on the screen using the Wii Remote. Metroid Prime: Trilogy is a video game compilation which includes Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.
Metroid Prime: Federation Force is a 2016 cooperative first-person shooter video game developed by Next Level Games and published by Nintendo for the Nintendo 3DS.Taking place after the events of Metroid Prime 3: Corruption (2007), players assume the role of Galactic Federation Marines attempting to thwart the continuing advances of the Space Pirates after Samus Aran eradicated the deadly ...
A preview of Metroid Prime Hunters was featured at E3 2004, which players control different colored variations of Samus in a deathmatch. [25] A demo version, titled Metroid Prime Hunters: First Hunt, was included as a pack-in game with the Nintendo DS when it launched in North America on November 21. [28]
The 2D Metroid games are side-scrollers, and the 3D Metroid Prime series gives the player a first-person perspective, [1] while Other M is a third-person shooter with the ability to switch to first-person view. [2] Metroid is one of Nintendo's most successful franchises, with over 17 million copies sold by September 2012. [3]
For Metroid Prime, Retro based the development on its design documents, but learned from Tanabe that it was more efficient to develop prototypes first and create design documents after the gameplay had been polished. [9] Returns was developed using the Metroid Prime game engine, [23] but required far more detail in polygons and textures. [16]