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AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
Adventure gamebooks incorporate elements from Choose Your Own Adventure books and role-playing solitaire adventures. The books involve a branching path format in order to move between sections of text, but the reader creates a character as in a role-playing game, and resolves actions using a game-system.
Adventure Game Studio was created by British programmer Chris Jones [1] in 1997 as an MS-DOS program entitled "Adventure Creator". Jones was inspired by Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV. [2] The first version of Adventure Creator allowed users to create only low-resolution keyboard ...
Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. [5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6]
Samorost, a point-and-click adventure game. Scorched 3D, a 3D remake of an artillery game Scorched Earth. A Second Face, a sci-fi adventure game. Second Life, a virtual online world, created by its users. Developed by Linden Lab. Seiklus, an ambient single-player action-adventure game. Shobon no Action, a Japanese game notorious for its difficulty.
Graphic Adventure Creator (often shortened to GAC) is a game creation system/programming language for adventure games published by Incentive Software, originally written on the Amstrad CPC by Sean Ellis, [1] and then ported to other platforms by, amongst others, Brendan Kelly (Spectrum), [2] Dave Kirby (BBC, Electron) [3] and "The Kid" (Malcolm Hellon) (C64). [4]
[4] [3] Games created by users can be shared with other players who also own Unlimited Adventures. As of 2022, the program still has an active community of users. [5] [non-primary source needed] The original game allowed the user to create dungeon modules, some editing and renaming of monsters and characters, and to import pictures and monster ...
By the 1990s, the series faced competition from computer games and was in a decline. The series was discontinued in 1999, but was relaunched by a new company, Chooseco, in 2003. [9] In June 2018, Z-Man Games issued a licensed co-operative board game called Choose Your Own Adventure: House of Danger inspired by R. A. Montgomery's book in the series.