Search results
Results from the WOW.Com Content Network
A bootstrap paradox, also known as an information loop, an information paradox, [6] an ontological paradox, [7] or a "predestination paradox" is a paradox of time travel that occurs when any event, such as an action, information, an object, or a person, ultimately causes itself, as a consequence of either retrocausality or time travel. [8] [9 ...
Inspection paradox: (Bus waiting time paradox) For a given random distribution of bus arrivals, the average rider at a bus stop observes more delays than the average operator of the buses. Lindley's paradox : Tiny errors in the null hypothesis are magnified when large data sets are analyzed, leading to false but highly statistically significant ...
Many try to avoid boredom, but it serves a purpose. A cognitive neuroscientist explains why people get bored and how to turn boredom into a motivational jump start. Feeling bored has a purpose.
In conventional usage, boredom, ennui, or tedium is an emotion characterized by uninterest in one's surrounding, often caused by a lack of distractions or occupations. . Although, "There is no universally accepted definition of b
A paradox is a logically self-contradictory statement or a statement that runs contrary to one's expectation. [1] [2] It is a statement that, despite apparently valid reasoning from true or apparently true premises, leads to a seemingly self-contradictory or a logically unacceptable conclusion.
The region-beta paradox: a person prefers to walk (at 3 miles per hour) if distances are less than a mile, and to cycle (15 miles per hour) for longer distances. Despite the remoteness of points in region beta, they will be reached faster than most points in the nearby region alpha.
The paradox is named after the 14th-century French philosopher Jean Buridan, whose philosophy of moral determinism it satirizes. Although the illustration is named after Buridan, philosophers have discussed the concept before him, notably Aristotle , who put forward the example of a man equally hungry and thirsty, [ 2 ] and Al-Ghazali , who ...
If the car is behind door 1, the host can open either door 2 or door 3, so the probability that the car is behind door 1 and the host opens door 3 is 1 / 3 × 1 / 2 = 1 / 6 . If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door ...