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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
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For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
In June 2015, Nvidia released their Shield gaming/streaming media console, which supports HEVC decode and 4K video. On 6 June 2015, Microsoft updated the Xbox One to support 10-bit HEVC decoding. [112] On August 5, 2015, Intel launched Skylake products with full fixed function Main/8bit decoding/encoding and hybrid/partial Main10/10bit decoding.
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
With a projector, that's one more thing to add, and then one more remote to juggle. The Bomaker Polaris 4K projector: my hands-on review Confession time: I realized my home-theater dream last year ...
Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.
Additional issues arise when interactive media (i.e. video games) suffer from control latency, because it requires additional processing for encoding/decoding. Various everyday usage situations, such as live streaming or capture of game play, are also adversely affected.
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