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Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, [2] [3] even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.
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Toy Defense (Russian: Солдатики) is a tower defense game developed by Melesta Games. [ 1 ] [ 2 ] The first release of the game took place on October 17, 2012. [ 3 ] The first two games in the series are dedicated to the World Wars, while the third takes place in a fictional location.
The development team were aiming to create a standard tower defense game but in 3D, downloadable and with high production values. [12] The game was created by Mark Terrano, the lead designer of Age of Empires II: The Age of Kings, and uses the Gamebryo engine. Defense Grid also uses the Scaleform GFx user interface engine.
The Creeps! is a tower defense game, and the player must prevent monsters (referred to as 'creeps') coming out of a closet from reaching a child's bed by destroying the monsters with towers placed around the level. Creeps arrive in waves, and travel along a path from the closet door to the bed; bosses appear every ten waves.
TowerMadness 2 is a 3D tower defense strategy game, sequel to TowerMadness, for iOS and Android, developed by Limbic Software and released on January 23, 2014. [1] TowerMadness 2 has game controller support.
Such games are also known as tower wars games." Looking for source, or at least user confirmation, that tower wars is a sub-genre name and not mereley a single game (Tower Wars). I've never encountered this as a genre and Google search produces exclusively Tower Wars related stuff. Skrofler 17:12, 15 March 2013 (UTC)