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Dr. Nim was based on a mathematical game called NIM, which similarly consisted of twelve marbles. A simple strategy will always win as long as the opponent goes first. This is the strategy for single-pile NIM: If the opponent takes 3 marbles, the first player should take 1. If the opponent takes 2 marbles, the first player should take 2.
Lose Your Marbles (1997), a PC puzzle game where players line up marbles of the same color to add marbles to the other player's board and eventually block their board Marble Blast Gold (2003), a "get to the finish" first person game for the PC and Xbox ; a sequel, Marble Blast Ultra (2006), was released later for the Xbox 360
The name Aggravation was trademarked by BERL Industries, which filed its application on April 10, 1959. [1] A contemporary patent filed by Howard P. Wilde, Sr. two months earlier, in February 1959, describes a game board "which may be played, with high interest, vexation and aggravation by two, three or four persons" but does not provide specific gameplay instructions for the cross-shaped ...
Wahoo: The Marble Board Game. The classic multi-player marble board game for fans of Parchisi, Aggravation®, Trouble®, Sorry®, and Ludo! By Masque Publishing. Advertisement.
A traditional Tock board. Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home".
When this happens, the active player's turn ends. That player picks up the marbles corresponding to the colored holes on their card (a green marble in a green hole, etc.), and the play passes to the next player. [1] Play continues until one player has completely filled their card with the correct colors of marbles, winning the game. [1]
This category includes games that traditionally use marbles, even though other objects could be substituted without causing any difficulty, for example Chinese checkers. Subcategories This category has only the following subcategory.
In qualification rounds, shots are scored as integers, so each shot scores from 0-10 with no decimal points, while in finals shots are scored as decimal values (i.e. 9.8 instead of what would have been a 9 under integer scoring.) [1] The center of the bullseye is commonly the 10 and the score drops points as it distances from the center. It is ...