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  2. Function (computer programming) - Wikipedia

    en.wikipedia.org/.../Function_(computer_programming)

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2]

  3. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    A reduced instruction set computer (RISC) simplifies the processor by efficiently implementing only the instructions that are frequently used in programs, while the less common operations are implemented as subroutines, having their resulting additional processor execution time offset by infrequent use.

  4. Arithmetic logic unit - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_logic_unit

    In computing, an arithmetic logic unit (ALU) is a combinational digital circuit that performs arithmetic and bitwise operations on integer binary numbers. [ 1 ] [ 2 ] This is in contrast to a floating-point unit (FPU), which operates on floating point numbers.

  5. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  6. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Today, subroutines are more often used to help make a program more structured, e.g., by isolating some algorithm or hiding some data access method. If many programmers are working on one program, subroutines are one kind of modularity that can help divide the work.

  7. Nested function - Wikipedia

    en.wikipedia.org/wiki/Nested_function

    In computer programming, a nested function (or nested procedure or subroutine) is a named function that is defined within another, enclosing, block and is lexically scoped within the enclosing block – meaning it is only callable by name within the body of the enclosing block and can use identifiers declared in outer blocks, including outer ...

  8. Computer program - Wikipedia

    en.wikipedia.org/wiki/Computer_program

    A program module is a sequence of statements that are bounded within a block and together identified by a name. [116] Modules have a function, context, and logic: [117] The function of a module is what it does. The context of a module are the elements being performed upon. The logic of a module is how it performs the function.

  9. One-instruction set computer - Wikipedia

    en.wikipedia.org/wiki/One-instruction_set_computer

    So memory cells are not simple store but coupled with an arithmetic logic unit (ALU) setup to perform only one sort of operation with the current value of the cell. Some of the cells are control flow instructions to alter the program execution with jumps, conditional execution, subroutines, if-then-else, for-loop, etc...