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Four game turns, each of which represents one week of the war, are gathered into a "Game Cycle", representing one month. At the start of each monthly Game Cycle, the players complete a "Strategic Turn", doing the various economic, logistical, production, command, and political operations that are necessary to raise and maintain armies.
Combat is often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames. Examples of grand strategy board games include Risk, Diplomacy, and Axis & Allies. These games focus on warfare and conquest, but do not include detailed representations of military units or tactics.
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2] The Battle of Shiloh: 1981: AppII, ATR, TRS80 A simulation of the first grand battle of the American Civil War Battle of Antietam: 1985: AppII, ATR, C64, DOS
The secession of Texas from Mexico in 1845 and American designs on California resulted in a state of war between Mexico and the United States in 1846. In an attempt to bring a quick end to the war, General Winfield Scott landed an army at Veracruz in 1847 and drove inland with the goal of taking Mexico City and forcing the Mexican government to acquiesce to American territorial demands.
Designed as a stand-alone version, the game includes 16 new missions in which 11 are single-player and 5 multiplayer. [1] In 2007 a sequel titled State of War 2: Arcon was released in the Czech Republic, Slovakia [2] and Russia. [3] In 2008 a Nintendo DS game titled Command and Destroy was released [4] featuring similar visual and real-time ...
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State of War was a computer moderated PBM game published by Game Systems, Inc. [1] After three years of development, the game launched in January 1987. [2] In 1988, KJC Games launched the game in the United Kingdom with a limited run of 500 available positions. [3] The game was moderately complex. [4]