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  2. RP2040 - Wikipedia

    en.wikipedia.org/wiki/RP2040

    RP2040 is a 32-bit dual ARM Cortex-M0+ microcontroller integrated circuit [1] [2] [3] by Raspberry Pi Ltd. In January 2021, it was released as part of the Raspberry Pi Pico board. [1] Its successor is the RP2350 series.

  3. GCW Zero - Wikipedia

    en.wikipedia.org/wiki/GCW_Zero

    The GCW Zero is a Linux-based open-source handheld video game console created by a start up, Game Consoles Worldwide. The GCW Zero was funded by a successful crowdfunding campaign on kickstarter.com on 29 January 2013 with US$238,499 collected, originally aiming for $130,000. [3] [4] The project was created by Justin Barwick. The device was ...

  4. oneAPI (compute acceleration) - Wikipedia

    en.wikipedia.org/wiki/OneAPI_(compute_acceleration)

    Unified Acceleration Foundation (UXL) is a new technology consortium that are working on the continuation of the OneAPI initiative, with the goal to create a new open standard accelerator software ecosystem, related open standards and specification projects through Working Groups and Special Interest Groups (SIGs).

  5. List of computer system emulators - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_system...

    Guest emulation capabilities Host Operating System License ee9 V1.9e December 15, 2011: English Electric KDF9: Cross-platform/POSIX API: binary for OS X on PowerPC: GPL3: ee9 V2.0r October 29, 2015: English Electric KDF9: Cross-platform/POSIX API: binaries for 32-bit Intel Linux, Raspberry Pi, OS X Lion, and OS X Yosemite: GPL3: ee9 V3.1a July ...

  6. Raspberry Pi - Wikipedia

    en.wikipedia.org/wiki/Raspberry_Pi

    The Raspberry Pi Zero v1.3 was released in May 2016, which added a camera connector. [40] The Raspberry Pi Zero W was launched in February 2017, a version of the Zero with Wi-Fi and Bluetooth capabilities, for US$10. [41] [42] The Raspberry Pi Zero WH was launched in January 2018, a version of the Zero W with pre-soldered GPIO headers. [43]

  7. Hardware emulation - Wikipedia

    en.wikipedia.org/wiki/Hardware_emulation

    The emulation model is usually based on a hardware description language (e.g. Verilog) source code, which is compiled into the format used by emulation system. The goal is normally debugging and functional verification of the system being designed. Often an emulator is fast enough to be plugged into a working target system in place of a yet-to ...

  8. x86 instruction listings - Wikipedia

    en.wikipedia.org/wiki/X86_instruction_listings

    The default OperandSize and AddressSize to use for each instruction is given by the D bit of the segment descriptor of the current code segment - D=0 makes both 16-bit, D=1 makes both 32-bit. Additionally, they can be overridden on a per-instruction basis with two new instruction prefixes that were introduced in the 80386:

  9. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM , the original developers have helped the projects by supplying ...