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Aerial render of the Build The Earth project on a modified Airocean World Map. Build the Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct ...
Minecraft Earth utilized information from OpenStreetMap for map information and was built on Microsoft Azure for its augmented reality features. [9] The game was free-to-play, and supported Android and iOS smartphones. [10] [11] During Microsoft Build 2015, Microsoft's HoloLens team unveiled an augmented reality version of Minecraft. [12]
Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...
Use of NASA logos, insignia and emblems is restricted per U.S. law 14 CFR 1221.; The NASA website hosts a large number of images from the Soviet/Russian space agency, and other non-American space agencies.
The World Map 1:2,500,000 (Russian: Карта Мира 1:2,500,000) is an internationally standardized and edited map series. The Russian term Карта Мира or in transcription Karta Mira is now commonly used to describe this series, even outside the Soviet Union or Russia .
Google Earth is a web and computer program that renders a 3D representation of Earth based primarily on satellite imagery.The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles.
Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.
Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.