Search results
Results from the WOW.Com Content Network
Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
Software process and software quality are closely interrelated; some unexpected facets and effects have been observed in practice. [3] Among these, another software development process has been established in open source. The adoption of these best practices known and established processes within the confines of a company is called inner source.
Buck – Build system developed and used by Meta Platforms; written in Rust, using Starlark (BUILD file syntax) as Bazel Buildout – programming tool aimed to assist with deploying software Pages displaying wikidata descriptions as a fallback ; Python-based
The framework aims to alleviate the overhead associated with common activities used in web development. For example, many frameworks provide libraries for database access, template processing and session management, and often promote code reuse. Though they often target development of dynamic websites they are also applicable to static websites.
Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.
Dynamic systems development method (DSDM) is an agile project delivery framework, initially used as a software development method. [ 1 ] [ 2 ] First released in 1994, DSDM originally sought to provide some discipline to the rapid application development (RAD) method. [ 3 ]
Rapid application development was a response to plan-driven waterfall processes, developed in the 1970s and 1980s, such as the Structured Systems Analysis and Design Method (SSADM). One of the problems with these methods is that they were based on a traditional engineering model used to design and build things like bridges and buildings.