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  2. Category:Video game control methods - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    All articles about user control in computer and video games; for example, control hardware or keyboard preferences. Subcategories This category has only the following subcategory.

  3. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    Game must also support FFB. There is a bug in the Windows 8 joystick control panel which causes the joystick to be reported as non-functional. Games will still recognize and use the joystick. [6] ^6 A user-made adapter exists for modern Windows versions (XP and later), Mac OS X and Linux. There is no support for Force-feedback at this time.

  4. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.

  5. Windows 10 - Wikipedia

    en.wikipedia.org/wiki/Windows_10

    On May 2, 2017, Microsoft unveiled Windows 10 S (referred to in leaks as Windows 10 Cloud), a feature-limited edition of Windows 10 which was designed primarily for devices in the education market (competing, in particular, with ChromeOS netbooks), such as the Surface Laptop that Microsoft also unveiled at this time. The OS restricts software ...

  6. Sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Sim_racing_wheel

    A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...

  7. Free look - Wikipedia

    en.wikipedia.org/wiki/Free_look

    Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.

  8. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and ...

  9. PCGamingWiki - Wikipedia

    en.wikipedia.org/wiki/PCGamingWiki

    The PCGamingWiki is a British-based [1] collaboratively edited free wiki internet encyclopaedia focused on collecting video game behaviour data (such as save locations and startup parameters), to optimising gameplay, and fixing issues found in PC games. Intended fixes and optimisations range from simple cut-scene removals, to modifications that ...