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  2. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  3. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employed a more complex method to animate the entirety of ...

  4. CrazyTalk - Wikipedia

    en.wikipedia.org/wiki/CrazyTalk

    CrazyTalk is a real-time, 2D animation and rendering software developed and marketed by Reallusion, which is mainly used to make 2D animated cartoons. Features include facial animation tool that uses voice and text to animate facial images, auto motion engine that uses the intensity of animator's voice to drive their animations in real-time. As ...

  5. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    Beenox introduced enhancements to the original game including new models and animations as well as rebuilt textures. [55] Call of Duty: WWII uses an improved version of Sledgehammer Games' the engine found in Advanced Warfare. [56] Sledgehammer Games eventually replaced this engine with IW 8.0 for their next game, Call of Duty: Vanguard, in 2021.

  6. Endorphin (software) - Wikipedia

    en.wikipedia.org/wiki/Endorphin_(software)

    Endorphin is a dynamic motion synthesis software package developed by NaturalMotion in 2005. [1] Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'.

  7. Backbreaker (video game) - Wikipedia

    en.wikipedia.org/wiki/Backbreaker_(video_game)

    "Backbreaker is a fun mini game with cool graphics and animations," said Eli Hodapp in his review of the application. "There isn't anything overly technical about the gameplay, but it has a strangely compelling aspect to it, especially as you're high stepping to the end zone," he added.

  8. Procedural animation - Wikipedia

    en.wikipedia.org/wiki/Procedural_animation

    A procedural animation is a type of computer animation used to automatically generate animation in real-time to allow for a more diverse series of actions than would otherwise be tedious using predefined animations. Example of procedural animation In this example, the first wheel leads the second, the second wheel leads the third. The radius ...

  9. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.