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The Pueblo Jose Montoya brought Adolph Bandelier to visit the area in 1880. Looking over the cliff dwellings, Bandelier said, "It is the grandest thing I ever saw." [11] Based on documentation and research by Bandelier, support began for preserving the area and President Woodrow Wilson signed the declaration creating the monument in 1916.
Adolph Francis Alphonse Bandelier (August 6, 1840 – March 18, 1914) was a Swiss and American archaeologist who particularly explored the indigenous cultures of the American Southwest, Mexico, and South America. He immigrated to the United States with his family as a youth and made his life there, abandoning the family business to study in the ...
Tsankawi is a detached portion of Bandelier National Monument near White Rock, New Mexico. It is accessible from a roadside parking area, just north of the intersection of East Jemez Road and State Road 4. A self-guided 1.5-mile loop trail provides access to numerous unexcavated ruins, caves carved into soft tuff, and petroglyphs. [1]
Bandelier published Copies Made Under A.F. Bandelier, a Member of the Hemenway Expedition, of Ancient Documents Existing in Mexico, Santa Fè, New Mexico, and Other Places in the Southwestern U.S., [9] and Hemenway Southwestern Archaeological Expedition: Contributions to the History of the Southwestern Portion of the United States (1890). [10]
At Bandelier, the dwellings were carved directly into the soft ashy rock formations that make up the cliff faces of the finger mesas (the Bandelier Tuff). To build the dwellings, materials had to be brought to the alcove, such as fill dirt to level the cave floor, stones and mortar. Masonry craftsmanship became refined by this period. Stones ...
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The Bandelier Tuff is a geologic formation exposed in and around the Jemez Mountains of northern New Mexico. It has a radiometric age of 1.85 to 1.25 million years, corresponding to the Pleistocene epoch .
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.