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  2. CPU-bound - Wikipedia

    en.wikipedia.org/wiki/CPU-bound

    Establishing that a computer is frequently CPU-bound implies that upgrading the CPU or optimizing code will improve the overall computer performance. With the advent of multiple buses, parallel processing, multiprogramming , preemptive scheduling, advanced graphics cards , advanced sound cards and generally, more decentralized loads, it became ...

  3. Wait state - Wikipedia

    en.wikipedia.org/wiki/Wait_state

    Even memory, the fastest of these, cannot supply data as fast as the CPU could process it. In an example from 2011, typical PC processors like the Intel Core 2 and the AMD Athlon 64 X2 run with a clock of several GHz , which means that one clock cycle is less than 1 nanosecond (typically about 0.3 ns to 0.5 ns on modern desktop CPUs), while ...

  4. I/O bound - Wikipedia

    en.wikipedia.org/wiki/I/O_bound

    The CPU-bound process will get and hold the CPU. During this time, all the other processes will finish their I/O and will move into the ready queue, waiting for the CPU. While the processes wait in the ready queue, the I/O devices are idle. Eventually, the CPU-bound process finishes its CPU burst and moves to an I/O device.

  5. Load (computing) - Wikipedia

    en.wikipedia.org/wiki/Load_(computing)

    An idle computer has a load number of 0 (the idle process is not counted). Each process using or waiting for CPU (the ready queue or run queue) increments the load number by 1. Each process that terminates decrements it by 1. Most UNIX systems count only processes in the running (on CPU) or runnable (waiting for CPU) states.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    CPU 1. Central processing unit; the part of the computer or video game which executes the games' program. 2. A personal computer. 3. A non-player character controlled by the game software using artificial intelligence, usually serving as an opponent to the player or players. CPU versus CPU See zero-player game. cracked 1.

  7. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    This type of packet dropping is called tail drop. Other full queue mechanisms include random early detection and weighted random early detection . Dropping packets is undesirable as the packet is either lost or must be retransmitted and this can impact real-time throughput; however, increasing the buffer size can lead to bufferbloat which has ...

  8. How to shop for a mortgage: A guide for smart homebuyers in 2025

    www.aol.com/finance/how-to-shop-for-a-mortgage...

    💡 How it works: Adjustable rates vs. fixed rates. For a $400,000 loan, choosing a 5/1 ARM at 6.30% instead of a 7% fixed rate could save you $514 monthly during the initial period — $2,476 ...

  9. Duty cycle - Wikipedia

    en.wikipedia.org/wiki/Duty_cycle

    Similarly, for pulse (10001000) the duty cycle will be 25% because the pulse remains high only for 1/4 of the period and remains low for 3/4 of the period. Electrical motors typically use less than a 100% duty cycle. For example, if a motor runs for one out of 100 seconds, or 1/100 of the time, then, its duty cycle is 1/100, or 1 percent. [10]