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In three dimensions, angular displacement is an entity with a direction and a magnitude. The direction specifies the axis of rotation, which always exists by virtue of the Euler's rotation theorem; the magnitude specifies the rotation in radians about that axis (using the right-hand rule to determine direction).
Rotation or rotational motion is the circular movement of an object around a central line, known as an axis of rotation. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation .
corresponds to a vector rotation through an angle θ about an axis defined by a unit vector v = a 1 σ 1 + a 2 σ 2 + a 3 σ 3. As a special case, it is easy to see that, if v = σ 3, this reproduces the σ 1 σ 2 rotation considered in the previous section; and that such rotation leaves the coefficients of vectors in the σ 3 direction ...
Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.
The sign of the azimuth is determined by designating the rotation that is the positive sense of turning about the zenith. This choice is arbitrary, and is part of the coordinate system definition. (If the inclination is either zero or 180 degrees (= π radians), the azimuth is arbitrary. If the radius is zero, both azimuth and inclination are ...
Rotation around a fixed axis or axial rotation is a special case of rotational motion around an axis of rotation fixed, stationary, or static in three-dimensional space. This type of motion excludes the possibility of the instantaneous axis of rotation changing its orientation and cannot describe such phenomena as wobbling or precession .
The axes of the original frame are denoted as x, y, z and the axes of the rotated frame as X, Y, Z.The geometrical definition (sometimes referred to as static) begins by defining the line of nodes (N) as the intersection of the planes xy and XY (it can also be defined as the common perpendicular to the axes z and Z and then written as the vector product N = z × Z).
A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x -, y -, or z -axis, in three dimensions, using the right-hand rule —which codifies their alternating signs.