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A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.
The origin of language, its relationship with human evolution, and its consequences have been subjects of study for centuries.Scholars wishing to study the origins of language draw inferences from evidence such as the fossil record, archaeological evidence, contemporary language diversity, studies of language acquisition, and comparisons between human language and systems of animal ...
Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...
The highly diverse Nilo-Saharan languages, first proposed as a family by Joseph Greenberg in 1963 might have originated in the Upper Paleolithic. [1] Given the presence of a tripartite number system in modern Nilo-Saharan languages, linguist N.A. Blench inferred a noun classifier in the proto-language, distributed based on water courses in the Sahara during the "wet period" of the Neolithic ...
Using game semantics, the authors mentioned above have solved the long-standing problem of defining a fully abstract model for the programming language PCF. Consequently, game semantics has led to fully abstract semantic models for a variety of programming languages, and to new semantic-directed methods of software verification by software ...
Language families of the world Isoglosses of Faroese on the Faroe Islands, part of the Kingdom of Denmark. A linguistic map is a thematic map showing the geographic distribution of the speakers of a language, or isoglosses of a dialect continuum of the same language, or language family. A collection of such maps is a linguistic atlas.
The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan , is "the misuse of games to model real-life situations". [1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". [2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime". [3]
The Nostratic theory is the best-known attempt to expand the deep prehistory of the main language families of Eurasia (excepting Sino-Tibetan and the languages of Southeast Asia) to the beginning of the Holocene. First proposed in the early 20th century, the Nostratic theory still receives serious consideration, but it is by no means generally ...