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Any existing mapping is overwritten. The arguments to this operation are the key and the value. Remove or delete remove a (,) pair from the collection, unmapping a given key from its value. The argument to this operation is the key. Lookup, find, or get find the value (if any) that is bound to a given key.
In order to find the value associated with a given key, a sequential search is used: each element of the list is searched in turn, starting at the head, until the key is found. Associative lists provide a simple way of implementing an associative array , but are efficient only when the number of keys is very small.
The simplest kind of query is to locate a record that has a specific field (the key) equal to a specified value v.Other common kinds of query are "find the item with smallest (or largest) key value", "find the item with largest key value not exceeding v", "find all items with key values between specified bounds v min and v max".
An associative array stores a set of (key, value) pairs and allows insertion, deletion, and lookup (search), with the constraint of unique keys. In the hash table implementation of associative arrays, an array A {\displaystyle A} of length m {\displaystyle m} is partially filled with n {\displaystyle n} elements, where m ≥ n {\displaystyle m ...
Interpolation search resembles the method by which people search a telephone directory for a name (the key value by which the book's entries are ordered): in each step the algorithm calculates where in the remaining search space the sought item might be, based on the key values at the bounds of the search space and the value of the sought key ...
In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
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Trie-Find(x, key) for 0 ≤ i < key.length do if x.Children[key[i]] = nil then return false end if x := x.Children[key[i]] repeat return x.Value In the above pseudocode, x and key correspond to the pointer of trie's root node and the string key respectively.