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  2. Binary tree - Wikipedia

    en.wikipedia.org/wiki/Binary_tree

    A perfect tree is therefore always complete but a complete tree is not always perfect. Some authors use the term complete to refer instead to a perfect binary tree as defined above, in which case they call this type of tree (with a possibly not filled last level) an almost complete binary tree or nearly complete binary tree.

  3. k-way merge algorithm - Wikipedia

    en.wikipedia.org/wiki/K-way_merge_algorithm

    A tournament tree can be represented as a balanced binary tree by adding sentinels to the input lists (i.e. adding a member to the end of each list with a value of infinity) and by adding null lists (comprising only a sentinel) until the number of lists is a power of two. The balanced tree can be stored in a single array.

  4. Skip list - Wikipedia

    en.wikipedia.org/wiki/Skip_list

    A skip list does not provide the same absolute worst-case performance guarantees as more traditional balanced tree data structures, because it is always possible (though with very low probability [5]) that the coin-flips used to build the skip list will produce a badly balanced structure. However, they work well in practice, and the randomized ...

  5. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.

  6. Weight-balanced tree - Wikipedia

    en.wikipedia.org/wiki/Weight-balanced_tree

    Based on the new functions for union, intersection or difference, either one key or multiple keys can be inserted to or deleted from the weight-balanced tree. Since Split and Union call Join but do not deal with the balancing criteria of weight-balanced trees directly, such an implementation is usually called the join-based algorithms.

  7. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    Removing a point from a balanced k-d tree takes O(log n) time. Querying an axis-parallel range in a balanced k-d tree takes O(n 1−1/k +m) time, where m is the number of the reported points, and k the dimension of the k-d tree. Finding 1 nearest neighbour in a balanced k-d tree with randomly distributed points takes O(log n) time on average.

  8. Day–Stout–Warren algorithm - Wikipedia

    en.wikipedia.org/wiki/Day–Stout–Warren_algorithm

    The algorithm was designed by Quentin F. Stout and Bette Warren in a 1986 CACM paper, [1] based on work done by Colin Day in 1976. [2] The algorithm requires linear (O(n)) time and is in-place. The original algorithm by Day generates as compact a tree as possible: all levels of the tree are completely full except possibly the bottom-most.

  9. B-tree - Wikipedia

    en.wikipedia.org/wiki/B-tree

    Depth only increases when the root is split, maintaining balance. Similarly, a B-tree is kept balanced after deletion by merging or redistributing keys among siblings to maintain the -key minimum for non-root nodes. A merger reduces the number of keys in the parent potentially forcing it to merge or redistribute keys with its siblings, and so on.