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  2. War Games Rules 1925–1950 - Wikipedia

    en.wikipedia.org/wiki/War_Games_Rules_1925–1950

    War Games Rules 1950–2000: Wargames Rules for All Arms Land Warfare from Platoon to Battalion Level A computer-moderated adaptation of the 1988 edition was created by WargameSystems. [ 3 ] This is claimed to preserve the WRG rules structure and key data while the software automates the mechanics of playing by these rules, hence saving time ...

  3. Twilight Struggle - Wikipedia

    en.wikipedia.org/wiki/Twilight_Struggle

    If neither player has won by the end of turn 10, a final scoring occurs in which each region is scored once. According to an analysis of the game's design, "In some respects, Twilight Struggle resembles a modern-style Eurogame more than a wargame", in that the game offers multiple paths to score and win. It summarized the game play thus: "Rules ...

  4. Wargames Research Group - Wikipedia

    en.wikipedia.org/wiki/Wargames_Research_Group

    The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming.Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers.

  5. Tactics (game) - Wikipedia

    en.wikipedia.org/wiki/Tactics_(game)

    Charles S. Roberts believed there was a market for an entirely self-contained wargame that would include a map and "soldiers" in the form of cardboard counters, as well as rules and a box to hold everything. [4] In 1952, Charles S. Roberts began work on designing a new game from his house in the Avalon neighborhood of Catonsville, Maryland.

  6. The Campaign for North Africa - Wikipedia

    en.wikipedia.org/wiki/The_Campaign_for_North_Africa

    In Issue 49 of Moves, Thomas G. Pratuch called the game so big that "it defies immediate analysis of the tactical and strategic planning necessary to win the game." However, he called the game's scenarios the most complex designed to date. He also believed that players could use the game rules as a framework for designing new scenarios. [7]

  7. De Bellis Antiquitatis - Wikipedia

    en.wikipedia.org/wiki/De_Bellis_Antiquitatis

    De Bellis Antiquitatis or DBA (English: Of the Wars of Antiquity) is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. Now in 3rd edition. These rules allow entire armies to be represented by fewer than 50 figures.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if ...