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Eldest hand is the first player dealt a 3 as an upcard. If no player has 3 face up, then the first player to declare a 3 in hand starts. If no-one has a 3, then the game is started by the person dealt a 4, etc. Eldest leads off by playing a card or set of cards face up in the middle of the table to start a common wastepile.
The game uses the hand rankings from Brag. Three of a kind (a prial ) is the best hand followed by a running flush, then a run, then a flush, then a pair followed by a high card. If a hand is otherwise similar then the card is ranked by high card or high pair, then by middle card or kicker , then low card.
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The rules of the Danish game are described in various sources from 1853 to 1973. It is a 36-card, 4-player game, with the same matadors as those in the Estonian game. Players received 3 hand cards and played for the best of nine tricks. [3] There is evidence that the game is still be being taught and played in Denmark.
Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world.
Trekort, tre-kort or, in Swedish, also trikort, is an old card game of Danish origin for four or five players that was usually played for money. It was also known in Sweden, where it developed into the variant of knack. The name trekort is also loosely used to describe related three-card games such as Swedish köpknack.
Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark , it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands , where it is very popular, it is a four-hand, partnership game using a standard piquet pack of 32 cards.
Skærvindsel is a Danish card game for four players that is a member of the Schafkopf family. Today it is mostly played in Jutland and is therefore often spelled Sjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of the auction, the declarer, could choose a partner by calling an Ace.