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  2. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    value → [empty] return a double from a method dstore 39 0011 1001 1: index value → store a double value into a local variable #index: dstore_0 47 0100 0111 value → store a double into local variable 0 dstore_1 48 0100 1000 value → store a double into local variable 1 dstore_2 49 0100 1001 value → store a double into local variable 2

  3. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...

  4. Category:Articles with example Java code - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    Persist (Java tool) Pointer (computer programming) Polymorphism (computer science) Population-based incremental learning; Prepared statement; Producer–consumer problem; Project Valhalla (Java language) Prototype pattern; Proxy pattern

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Complete article "Java Singleton Pattern Explained" Four different ways to implement singleton in Java "Ways to implement singleton in Java" Book extract: Implementing the Singleton Pattern in C# by Jon Skeet; Singleton at Microsoft patterns & practices Developer Center; IBM article "Double-checked locking and the Singleton pattern" by Peter Haggar

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    This Java example is similar to one in the book Design Patterns. The MazeGame uses Room but delegates the responsibility of creating Room objects to its subclasses that create the concrete classes. The regular game mode could use this template method:

  7. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    The Composite [2] design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  8. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    Defines a boolean variable for the values "true" or "false" only. By default, the value of boolean primitive type is false. This keyword is also used to declare that a method returns a value of the primitive type boolean. break Used to end the execution in the current loop body. Used to break out of a switch block. byte

  9. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".