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  2. John T. Guthrie - Wikipedia

    en.wikipedia.org/wiki/John_T._Guthrie

    The engagement model of reading comprehension [ edit ] This model, a result of joint effort between Dr. Guthrie and Allan Wigfield, “proposes that engagement in reading is the joint functioning of motivational processes and cognitive strategies during reading comprehension.” [ 4 ]

  3. Connectivism - Wikipedia

    en.wikipedia.org/wiki/Connectivism

    The phrase "a learning theory for the digital age" [6] indicates the emphasis that connectivism gives to technology's effect on how people live, communicate, and learn. Connectivism is an integration of principles related to chaos , network , complexity , and self-organization theories.

  4. Meaningful learning - Wikipedia

    en.wikipedia.org/wiki/Meaningful_learning

    Meaningful learning refers to the act of higher order thinking and development through intellectual engagement that uses pattern recognition and concept association. It can include—but is not limited to—critical and creative thinking, inquiry, problem solving, critical discourse, and metacognitive skills. [ 1 ]

  5. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained.

  6. Student engagement - Wikipedia

    en.wikipedia.org/wiki/Student_engagement

    Student engagement occurs when "students make a psychological investment in learning. They try hard to learn what school offers. They take pride not simply in earning the formal indicators of success (grades and qualifications), but in understanding the material and incorporating or internalizing it in their lives."

  7. James Paul Gee - Wikipedia

    en.wikipedia.org/wiki/James_Paul_Gee

    Gee began his work in video games by identifying thirty-six learning principles that are present in - but not exclusive to - the design of good video games. [10] Gee argues for the application of these principles in the classroom. Gee's video game learning theory includes his identification of twelve basic learning principles.

  8. Instructional theory - Wikipedia

    en.wikipedia.org/wiki/Instructional_theory

    An instructional theory is "a theory that offers explicit guidance on how to better help people learn and develop." [ 1 ] It provides insights about what is likely to happen and why with respect to different kinds of teaching and learning activities while helping indicate approaches for their evaluation. [ 2 ]

  9. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy has become a widely adopted tool in education, influencing instructional design, assessment strategies, and learning outcomes across various disciplines. Despite its broad application, the taxonomy has also faced criticism, particularly regarding the hierarchical structure of cognitive skills and its implications for teaching ...