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  2. PlayStation technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_technical...

    Handles display of graphics, control of framebuffer, and drawing of polygons and textures [citation needed] Handles 2D graphics processing, in a similar manner to the 3D engine [citation needed] RAM: [citation needed] 1 MB VRAM [5] (later models contained SGRAM) for framebuffer; 2 KB texture cache (132 MB/s memory bus bandwidth, 32-bit wide) 64 ...

  3. PSX (digital video recorder) - Wikipedia

    en.wikipedia.org/wiki/PSX_(digital_video_recorder)

    Like standard PS2 consoles, the PSX can be laid horizontally or stood up vertically. [7] The PSX fully supports both PlayStation and PlayStation 2 software by its slot-loading DVD drive, as the onboard EE+GS chip is a unification of the PS2's Emotion Engine and Graphics Synthesizer chips.

  4. Emotion Engine - Wikipedia

    en.wikipedia.org/wiki/Emotion_Engine

    The CPU core is a two-way superscalar in-order RISC processor. [3] Based on the MIPS R5900, it implements the MIPS-III instruction set architecture (ISA) and much of MIPS-IV, in addition to a custom instruction set developed by Sony which operated on 128-bit wide groups of either 32-bit, 16-bit, or 8-bit integers in single instruction, multiple data (SIMD) fashion (e.g. four 32-bit integers ...

  5. PlayStation 4 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_technical...

    Its APU is a single-chip that combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder/encoder. [ 28 ] [ 29 ] The console also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.

  6. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    Graphics interface (GIF), DMA channel that connects the EE CPU to the GS ("Graphics Synthesizer") co-processor. To draw something to the screen, one must send, using 1 of 3 data paths, render commands & assets to the GS via the GIF channel: 64-bit, 150 MHz bus, maximum theoretical bandwidth of 1.2 GB/s. [6]

  7. RSX Reality Synthesizer - Wikipedia

    en.wikipedia.org/wiki/RSX_Reality_Synthesizer

    The RSX 'Reality Synthesizer ' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G70/G71 (previously known as NV47) hybrid architecture with some modifications.

  8. Intel Missed Out on PlayStation 6 Chip Deal to AMD: Report - AOL

    www.aol.com/intel-missed-playstation-6-chip...

    In 2022, Intel Corp (NASDAQ:INTC) lost out to Advanced Micro Devices (NASDAQ:AMD), a multiyear Sony Group Corp (NYSE:SONY) PlayStation 6 chip deal, according to a Reuters exclusive report. The ...

  9. List of graphics chips and card companies - Wikipedia

    en.wikipedia.org/wiki/List_of_graphics_chips_and...

    Sold its graphics chip assets to ATI Technologies in 1997: United Microelectronics Corporation: Taiwan: 1980: Un­known: Exited the graphics chip industry: Following exit in the late 1990s became a chip foundry: VIA Technologies: Taiwan: 1999: 2011: Exited the graphics chip industry: Entered the graphics chip industry after forming a joint ...

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