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  2. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.

  3. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    All the above multiplication algorithms can also be expanded to multiply polynomials. Alternatively the Kronecker substitution technique may be used to convert the problem of multiplying polynomials into a single binary multiplication. [31] Long multiplication methods can be generalised to allow the multiplication of algebraic formulae:

  4. Schönhage–Strassen algorithm - Wikipedia

    en.wikipedia.org/wiki/Schönhage–Strassen...

    Applications of the Schönhage–Strassen algorithm include large computations done for their own sake such as the Great Internet Mersenne Prime Search and approximations of π, as well as practical applications such as Lenstra elliptic curve factorization via Kronecker substitution, which reduces polynomial multiplication to integer ...

  5. FOIL method - Wikipedia

    en.wikipedia.org/wiki/FOIL_method

    A visual memory tool can replace the FOIL mnemonic for a pair of polynomials with any number of terms. Make a table with the terms of the first polynomial on the left edge and the terms of the second on the top edge, then fill in the table with products of multiplication. The table equivalent to the FOIL rule looks like this:

  6. Toom–Cook multiplication - Wikipedia

    en.wikipedia.org/wiki/Toom–Cook_multiplication

    Note that a polynomial of degree d is uniquely determined by d + 1 points (for example, a line - polynomial of degree one is specified by two points). The idea is to evaluate p(·) and q(·) at various points. Then multiply their values at these points to get points on the product polynomial. Finally interpolate to find its coefficients.

  7. Horner's method - Wikipedia

    en.wikipedia.org/wiki/Horner's_method

    In mathematics and computer science, Horner's method (or Horner's scheme) is an algorithm for polynomial evaluation.Although named after William George Horner, this method is much older, as it has been attributed to Joseph-Louis Lagrange by Horner himself, and can be traced back many hundreds of years to Chinese and Persian mathematicians. [1]

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