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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    The following three basic rotation matrices rotate vectors by an angle θ about the x-, y-, or z-axis, in three dimensions, using the right-hand rule—which codifies their alternating signs. Notice that the right-hand rule only works when multiplying R ⋅ x → {\displaystyle R\cdot {\vec {x}}} .

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  4. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    Every non-trivial rotation is determined by its axis of rotation (a line through the origin) and its angle of rotation. Rotations are not commutative (for example, rotating R 90° in the x-y plane followed by S 90° in the y-z plane is not the same as S followed by R), making the 3D rotation group a nonabelian group.

  5. Euler–Rodrigues formula - Wikipedia

    en.wikipedia.org/wiki/Euler–Rodrigues_formula

    Note that if φ is increased by a full rotation of 360 degrees, the arguments of sine and cosine only increase by 180 degrees. The resulting parameters are the opposite of the original values, (−a, −b, −c, −d); they represent the same rotation.

  6. Active and passive transformation - Wikipedia

    en.wikipedia.org/wiki/Active_and_passive...

    In the passive transformation (right), point P stays fixed, while the coordinate system rotates counterclockwise by an angle θ about its origin. The coordinates of P ′ after the active transformation relative to the original coordinate system are the same as the coordinates of P relative to the rotated coordinate system.

  7. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  8. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    The elevation is the signed angle from the x-y reference plane to the radial line segment OP, where positive angles are designated as upward, towards the zenith reference. Elevation is 90 degrees (= ⁠ π / 2 ⁠ radians) minus inclination. Thus, if the inclination is 60 degrees (= ⁠ π / 3 ⁠ radians), then the elevation is 30 degrees ...

  9. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...