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https://autismfriendlycharter.org.au/ The Autism Friendly Charter is a free online learning platform and inclusive business directory that was developed in partnership with individuals on the autism spectrum and their families to assist businesses, organisations and venues to build understanding, awareness, inclusivity and capacity of the ...
Two studies examining CBTraining gamification applied to autism spectrum disorder used three levels of the game Junior Detective Training Program and 20 hours of the game Let's Face It! respectively to teach children to recognize facial cues, physical positions and other forms of emotional communication with moderately positive results. [23]
The use of technology has begun to be implemented in ABA therapy for the treatment of autism. [49] Robots, gamification, image processing, story boards, augmented reality, and web systems have been shown to be useful in the treatment of autism. [49] These technologies are used to teach children with autism skill acquisition. [49]
Autism, or Autism Spectrum Disorder (ASD), refers to a range of conditions. These conditions involve challenges with social skills, repetitive behaviors, speech and nonverbal communication. They also involve unique strengths and differences. Autism is a disability that impairs the social interactions and communication skills of a person.
Social Stories are a concept devised by Carol Gray in 1991 to improve the social skills of people with autism spectrum disorders (ASD). [3] The objective is to share information, which is often through a description of the events occurring around the subject and also why. [4] Social stories are used to educate and as praise.
Engaging in special interests can bring autistic people great joy [24] [25] and many autistic people spend large amounts of time engaged in their special interest. [26] In adults, engaging with special interests has been shown to have positive outcomes for mental health, [27] self-esteem, [28] and can be used to manage stress.
These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.
This is a list of fictional characters that have been explicitly described within the work in which they appear, or otherwise by the author, as being on the autism spectrum. It is not intended to include speculation. Autistic people involved in the work may be mentioned in footnotes.