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In 2013, Quesada left cocos2d-iPhone and joined in cocos2d-x team. In March 2017, Quesada was laid off from the Chukong company. [22] [21] In 2015, there are 4 cocos2d branches being actively maintained. Cocos2d-x & Cocos2d-html5 is maintained and sponsored by developers at Chukong Technologies. Chukong is also developing CocoStudio, which is a ...
In 2012, the company also invested into Cocos2d-x, an open source game engine, and later acquired the company that maintains the engine. On October 10, 2013, Chukong reorganized its sub-brands under the Chukong Technologies name—the company had formerly operated as CocoaChina—and officially integrated the Cocos2D-x engine into its corporate ...
The schema compiler runs on Android, Microsoft Windows, macOS, and Linux, [3] but games and other programs use FlatBuffers for serialization work on many other operating systems as well, including iOS, Amazon's Fire OS, and Windows Phone. [4] Van Oortmerssen originally developed FlatBuffers for game development and similar applications. [5] [1]
This article applies to operating systems which are capable of running the X Window System, mostly Unix and Unix-like operating systems such as Linux, Minix, illumos, Solaris, AIX, FreeBSD and Mac OS X. [1] Microsoft Windows is incapable of natively running X applications; however, third-party X servers like Cygwin/X, Exceed, or Xming are ...
Buildbox is a no-code development platform focused on game creation without programming, coding or scripting. [1] The core audience for the software is entrepreneurs, designers and other gaming enthusiast without prior game development or coding knowledge.
RenderWare is cross-platform: it runs on Windows as well as Apple Mac OS X-based applications and many video game consoles such as GameCube, Wii, Xbox, Xbox 360, PlayStation 2, PlayStation 3, and PlayStation Portable.
A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.