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Lua is cross-platform software, since the interpreter of compiled bytecode is written in ANSI C, [4] and Lua has a relatively simple C application programming interface to embed it into applications. [5] Lua originated in 1993 as a language for extending software applications to meet the
It typically runs in a web browser, and visually resembles the language Scratch. Blockly uses visual blocks that link together to make writing code easier, and can generate code in JavaScript, Lua, Dart, Python, or PHP. It can also be customized to generate code in any textual programming language. [3]
Basically, object code for the language's interpreter needs to be linked into the executable. Source code fragments for the embedded language can then be passed to an evaluation function as strings. Application control languages can be implemented this way, if the source code is input by the user. Languages with small interpreters are preferred.
Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \, , and ...
In addition to debugging Lua applications, ZeroBrane Studio also supports live coding, which allows making changes to the application code while the application is running and seeing the results of the changes in the application. The live coding is supported for Lua interpreters and several other environments. [20] [21]
Neovim text editor offers Lua functionality as a replacement for Vimscript as a scripting language, both for plugin development and for user configuration. [18] NetBSD has a Lua driver that can create and control Lua states inside the kernel. This allows Lua to be used for packet filtering and creating device drivers. [19] [20] [21]
Adventure Game Interpreter: C: 1984 C style ... Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: ... Scratch: 2007 Yes 2D
LuaJIT uses two types of internal representation. A stack-based bytecode is used for the interpreter, and a static single-assignment form is used for the just-in-time compiler. The interpreter bytecode is frequently patched by the JIT compiler, often to begin executing a compiled trace or to mark a segment of bytecode for causing too many trace ...