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The second-generation iPhone SE's camera hardware is the same as the iPhone 8, but adds Portrait mode, Portrait lighting, Smart HDR, extended dynamic range for video up to 30 fps, stereo recording and cinematic video stabilization. The iPhone 12 and 12 Pro series brought Night Mode to all camera lenses, including the TrueDepth camera. It also ...
The specification references CEA-861.3, which in turn references SMPTE ST 2084 (the standard of PQ). [59] The previous HDMI 2.0 version already supported the Rec. 2020 color space. [135] On 24 June 2015, Amazon Video was the first streaming service to offer HDR video using the HDR10 format. [136] [137]
HDR, which stands for "High Dynamic Range," is a photography technique that combines multiple exposures of a scene for one high contrast, saturated photo. By taking photos on different exposures ...
Notable additions over time include HDR photography and the option to save both normal and high dynamic range photographs simultaneously where the former prevents ghosting effects from moving objects (since iPhone 5 on iOS 6), automatic HDR adjustment (since iOS 7.1), "live photo" with short video bundled to each photo if enabled (iPhone 6s ...
HDR video refers to a video encoded in an HDR format. Thoses HDR video have a greater bit depth, luminance and color volume than standard dynamic range (SDR) video which uses a conventional gamma curve. [22] On January 4, 2016, the Ultra HD Alliance announced their certification requirements for an HDR display.
Tone mapped high-dynamic-range (HDR) image of St. Kentigern's Church in Blackpool, Lancashire, England. In photography and videography, multi-exposure HDR capture is a technique that creates high dynamic range (HDR) images (or extended dynamic range images) by taking and combining multiple exposures of the same subject matter at different exposures.
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FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).