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Kiriko Kamori (家守 霧子, Kamori Kiriko) is a fictional character in the Overwatch media franchise. Her first appearance was in Overwatch 2, a 2022 first-person shooter developed by Blizzard Entertainment. Kiriko's character design and gameplay mechanics draw from the imagery found in Japanese folklore and Shinto folk religion. In the game ...
In Overwatch 2, Kiriko is the last hero rounding out the competitive game’s launch roster. Marking the third Japanese character in the game, this new support brings a high healing output with ...
Kiriko's kunais are deadly when you land crits, but they only do minor damage on bodyshots. Therefore, practice consistently landing headshots so you can get the most out of your attacks. Abuse ...
[‡ 7] Kiriko premiered on October 7, 2022, as part of TwitchCon and included a deaf child character as a nod to a deaf Overwatch player who developed American sign language gestures for each of the heroes in the game. [13] The Kiriko short featured the song "BOW" by Japanese artist MFS. [14]
In response, Kiriko joins the vigilante group, Yokai, and currently fights to protect her home from the Hashimoto and other threats. [191] Kiriko was the first hero to be introduced following Overwatch 2 's launch in October 2022, and the first to be made available as a free reward on a seasonal battle pass.
Overwatch 2 is a hero shooter, where players are split into two teams and select a "hero" from a roster of over 40 characters.Characters are organized into a "damage" class, responsible for offensive efforts; a "support" class, responsible for healing and buffing; and a "tank" class, responsible for creating space for their team.
Overwatch (abbreviated as OW) is a multimedia franchise centered on a series of multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment. Overwatch was released in 2016 with a successor, Overwatch 2 , released in 2022.
Over the course of developing Overwatch, Blizzard opted against using a downloadable content model to extend the game and bring post-sale revenues, as they had developed the game around the mechanic of allowing players to switch out to new heroes during the course of a match as to meet current strategic conditions; by requiring players to purchase new heroes, such a model would have hampered ...