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  2. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    This method usually, in turn, calls the clone() method of its parent class to obtain a copy, and then does any custom copying procedures. Eventually this gets to the clone() method of Object (the uppermost class), which creates a new instance of the same class as the object and copies all the fields to the new instance (a "shallow copy").

  3. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Methods on objects are functions attached to the object's class; the syntax instance. method (argument) is, for normal methods and functions, syntactic sugar for Class. method (instance, argument). Python methods have an explicit self parameter to access instance data, in contrast to the implicit self (or this) in some other object-oriented ...

  4. Append - Wikipedia

    en.wikipedia.org/wiki/Append

    Since the append procedure must completely copy all of its arguments except the last, both its time and space complexity are O() for a list of elements. It may thus be a source of inefficiency if used injudiciously in code.

  5. Cloning (programming) - Wikipedia

    en.wikipedia.org/wiki/Cloning_(programming)

    In Java, the Object class contains the clone() method, which copies the object and returns a reference to that copied object. Since it is in the Object class, all classes defined in Java will have a clone method available to the programmer (although to function correctly it needs to be overridden at each level it is used). Cloning an object in ...

  6. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    The decorator pattern is a design pattern used in statically-typed object-oriented programming languages to allow functionality to be added to objects at run time; Python decorators add functionality to functions and methods at definition time, and thus are a higher-level construct than decorator-pattern classes.

  7. Create, read, update and delete - Wikipedia

    en.wikipedia.org/wiki/Create,_read,_update_and...

    In computer programming, create, read, update, and delete (CRUD) are the four basic operations (actions) of persistent storage. [1] CRUD is also sometimes used to describe user interface conventions that facilitate viewing, searching, and changing information using computer-based forms and reports.

  8. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    In class-based, object-oriented programming, an instance variable is a variable defined in a class (i.e., a member variable), for which each instantiated object of the class has a separate copy, or instance. [1] [2] An instance variable has similarities with a class variable, [3] but is non-static.

  9. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    The copy and paste approach often leads to large methods (a bad code smell). Each instance creates a code duplicate, with all the problems discussed in prior sections, but with a much greater scope. Scores of duplications are common; hundreds are possible. Bug fixes, in particular, become very difficult and costly in such code. [6]