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Kartika has no permanent studio; like Affandi, she prefers to paint outside in the village environment where she interacts directly with her subjects and on-lookers. This contrasts with most contemporary Indonesian painters, who work in their studios from mind-images, memory, photographs or sketches.
Affandi (18 May 1907 – 23 May 1990) was an Indonesian artist. Born in Cirebon, West Java, as the son of R. Koesoema, who was a surveyor at a local sugar factory, Affandi finished his upper secondary school in Jakarta. He gave up his studies to pursue his desire to become an artist. Beginning in 1934, Affandi began teaching himself how to paint.
Outdoor education spans the three domains of self, others, and the natural world. The relative emphasis of these three domains varies from one program to another. An outdoor education program can, for example, emphasize one (or more) of these aims to: teach outdoor survival skills; improve problem solving skills; reduce recidivism; enhance teamwork
'Musiyum Affandi') is a museum located in Yogyakarta on Java, Indonesia. On the bank of the Gajah Wong River on Laksda Adisucipto Street number 167, in 1953 the painter Affandi designed and constructed a home for himself which also functions as a museum to display his paintings, inaugurated on 15 December 1973.
Bahasa Indonesia: Modul ini adalah Panduan untuk pengajar program "Reading Wikipedia in the Classroom" yang telah dilokalkan ke bahasa Indonesia menjadi "Menggunakan Wikipedia dalam Pembelajaran" (Modul 1). "Reading Wikipedia in the Classroom" adalah program pengembangan profesional untuk guru sekolah menengah yang diinisiasi oleh tim ...
Classroom teaching. Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement."
m " -t O c I: o O 0 ::o. 'I 0) Risperdal 1997 U.S. Strategic Offense Plan State of Texas v Janssen D-1-GV-04-001288 PX 2181
Curriculum learning is a technique in machine learning in which a model is trained on examples of increasing difficulty, where the definition of "difficulty" may be provided externally or discovered automatically as part of the training process.