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  2. Fractal-generating software - Wikipedia

    en.wikipedia.org/wiki/Fractal-generating_software

    Mandelbulber is adept at producing 3D animations. [28] Mandelbulb 3D is free software for creating 3D images featuring many effects found in 3D rendering environments. [29] Incendia is a 3D fractal program that uses Iterated Function Systems (IFS) for fractal generation. [30] Visions of Chaos, Boxplorer and Fragmentarium also render 3D images.

  3. Image gradient - Wikipedia

    en.wikipedia.org/wiki/Image_gradient

    Two types of gradients, with blue arrows to indicate the direction of the gradient. Light areas indicate higher pixel values A blue and green color gradient. An image gradient is a directional change in the intensity or color in an image. The gradient of the image is one of the fundamental building blocks in image processing.

  4. Gradient-domain image processing - Wikipedia

    en.wikipedia.org/wiki/Gradient-domain_image...

    The gradient is obtained from an existing image and modified for image editing purposes. Various operators, such as finite difference or Sobel, can be used to find the gradient of a given image. This gradient can then be manipulated directly to produce several different effects when the resulting image is solved for.

  5. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  6. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The color of an object can be defined by key color-locations or frames allowing the computation of smooth color gradients around an object or varying in time. Algorithms such as the Kochanek–Bartels spline provide additional adjustment parameters which allow customizing the in-between behavior to suit a wide variety of situations.

  7. Morphological gradient - Wikipedia

    en.wikipedia.org/wiki/Morphological_Gradient

    and an external gradient is given by: G e ( f ) = f ⊕ b − f {\displaystyle G_{e}(f)=f\oplus b-f} . The internal and external gradients are "thinner" than the gradient, but the gradient peaks are located on the edges, whereas the internal and external ones are located at each side of the edges.

  8. Sobel operator - Wikipedia

    en.wikipedia.org/wiki/Sobel_operator

    Technically, it is a discrete differentiation operator, computing an approximation of the gradient of the image intensity function. At each point in the image, the result of the Sobel–Feldman operator is either the corresponding gradient vector or the norm of this vector. The Sobel–Feldman operator is based on convolving the image with a ...

  9. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...