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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game , [ 2 ] [ 3 ] meaning that its evolution is determined by its initial state, requiring no further input.

  3. Template:Conway's Game of Life gadget - Wikipedia

    en.wikipedia.org/wiki/Template:Conway's_Game_of...

    Use this template to create an interactive instance of Conway's Game of Life Template parameters [Edit template data] This template prefers block formatting of parameters.

  4. Methuselah (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Methuselah_(cellular...

    R-pentomino to stability in 1103 generations. In Conway's Game of Life, one of the smallest methuselahs is the R-pentomino, [2] a pattern of five cells first considered by Conway himself, [3] that takes 1103 generations before stabilizing with 116 cells.

  5. LifeWiki - Wikipedia

    en.wikipedia.org/wiki/LifeWiki

    LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly.

  6. Template:Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Template:Conway's_Game_of_Life

    {{Conway's Game of Life | state = expanded}} will show the template expanded, i.e. fully visible. {{ Conway's Game of Life | state = autocollapse }} will show the template autocollapsed, i.e. if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title ...

  7. Zero-player game - Wikipedia

    en.wikipedia.org/wiki/Zero-player_game

    In the game, the player is a god that can communicate with a non-player character hero. [8] However, the game can progress with no interaction from the player. [9] Incremental games, sometimes called idle games or clicker games, are games which do require some player intervention near the beginning however may be zero-player at higher levels. [10]

  8. Spark (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Spark_(cellular_automaton)

    The fumarole, a period-5 oscillator in Conway's Game of Life.The two live cells appearing at the top of the pattern every five generations are considered a spark. In Conway's Game of Life and similar cellular automaton rules, a spark is a small collection of live cells that appears at the edge of some larger pattern such as a spaceship or oscillator, then quickly dies off.

  9. Glider (Conway's Game of Life) - Wikipedia

    en.wikipedia.org/wiki/Glider_(Conway's_Game_of_Life)

    The glider is a pattern that travels across the board in Conway's Game of Life. It was first discovered by Richard K. Guy in 1969, while John Conway's group was attempting to track the evolution of the R-pentomino. Gliders are the smallest spaceships, and they travel diagonally at a speed of one cell every four generations, or /