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  2. Beyblade G-Revolution - Wikipedia

    en.wikipedia.org/wiki/Beyblade_G-Revolution

    Beyblade G-Revolution [1] is the third and final season of the 2001 Japanese anime television series Beyblade based on Takao Aoki's manga series of the same name, which itself is based on the Beyblade spinning top game from Takara Tomy. The 52-episode series was produced by Madhouse under the direction of Mitsuo Hashimoto.

  3. ROM hacking - Wikipedia

    en.wikipedia.org/wiki/ROM_hacking

    To utilize the added space, parts of the game code have to be modified or rewritten (see Assembly hacking above) so the game knows where to look. Another type of ROM expansion that is fairly easy is Game Boy Advance ROMs. The ROMs themselves are generally small, but the memory space available sometimes exceeds it by multiples of up to 17.

  4. List of Game Boy Advance games - Wikipedia

    en.wikipedia.org/wiki/List_of_Game_Boy_Advance_games

    The original model of the Game Boy Advance Clockwise from left: A Game Boy Game Pak, a Game Boy Advance Game Pak, and a Nintendo DS Game Card. On the far right is a United States Nickel shown for scale.

  5. VisualBoyAdvance - Wikipedia

    en.wikipedia.org/wiki/VisualBoyAdvance

    A port from VBA's code was used as the foundation of the Visual Boy Zune, an emulator of the Zune HD. [ 20 ] Wesley Akkerman from the Dutch computer magazine Computer!Totaal named the VisualBoyAdvance as one of the best Game Boy emulators alongside the mGBA, owing to its variety of features and customization options. [ 21 ]

  6. Cheat Engine - Wikipedia

    en.wikipedia.org/wiki/Cheat_Engine

    Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games.

  7. Game Boy Game Pak - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Game_Pak

    The Game Boy Game Pak cartridges store the game's code and data using ROM chips. However, the original Game Boy's 8-bit architecture limited the CPU's access to just 32 KB of ROM at a time, restricting early games to this size. [2] Nintendo overcame this limitation with a chip called the memory bank controller (MBC) placed within the cartridge.

  8. Game Genie - Wikipedia

    en.wikipedia.org/wiki/Game_Genie

    The codes were printed on sticky labels to put on the back of the Game Gear cartridge. When entering codes, the player could easily see what to type in rather than looking through the book. In the code input menu for the Game Gear Game Genie, a player typing the word "DEAD" will cause the screen to move up and down, possibly as an Easter egg.

  9. Category:Beyblade games - Wikipedia

    en.wikipedia.org/wiki/Category:Beyblade_games

    Download QR code; Print/export Download as PDF; ... Pages in category "Beyblade games" The following 4 pages are in this category, out of 4 total. ... Code of Conduct;