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  2. ChatGPT successor creates entire video games in minutes - AOL

    www.aol.com/news/chatgpt-successor-creates...

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  3. AI Dungeon - Wikipedia

    en.wikipedia.org/wiki/AI_Dungeon

    AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).

  4. TD-Gammon - Wikipedia

    en.wikipedia.org/wiki/TD-Gammon

    TD-Gammon is a computer backgammon program developed in 1992 by Gerald Tesauro at IBM's Thomas J. Watson Research Center.Its name comes from the fact that it is an artificial neural net trained by a form of temporal-difference learning, specifically TD-Lambda.

  5. Silas Adekunle - Wikipedia

    en.wikipedia.org/wiki/Silas_Adekunle

    Adekunle co-founded and was the CEO of Reach Robotics, a UK-based augmented reality gaming company that created robots for gaming and STEM education. [2] [3] The startup developed a 4-legged robot with lifelike movement called MekaMon.

  6. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General Game Playing is a project of the Stanford Logic Group of Stanford University, California, which aims to create a platform for general game playing. It is the most well-known effort at standardizing GGP AI, and generally seen as the standard for GGP systems. The games are defined by sets of rules represented in the Game Description Language.

  7. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    In 100 shogi games against Elmo (World Computer Shogi Championship 27 summer 2017 tournament version with YaneuraOu 4.73 search), AlphaZero won 90 times, lost 8 times and drew twice. [11] As in the chess games, each program got one minute per move, and Elmo was given 64 threads and a hash size of 1 GB. [2]

  8. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    Michie completed his essay on MENACE in 1963, [4] "Experiments on the mechanization of game-learning", as well as his essay on the BOXES Algorithm, written with R. A. Chambers [6] and had built up an AI research unit in Hope Park Square, Edinburgh, Scotland. [7] MENACE learned by playing increasing matches of noughts and crosses.

  9. 2 Tech Stocks You Can Buy and Hold for the Next Decade

    www.aol.com/2-tech-stocks-buy-hold-110200877.html

    Image source: Getty Images. 2. Microsoft. One company that has proven to be very adaptable over the years is Microsoft (NASDAQ: MSFT).The company has long been the leader it worker productivity ...