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  2. Ian Goodfellow - Wikipedia

    en.wikipedia.org/wiki/Ian_Goodfellow

    Ian J. Goodfellow (born 1987 [1]) is an American computer scientist, engineer, and executive, most noted for his work on artificial neural networks and deep learning.He is a research scientist at Google DeepMind, [2] was previously employed as a research scientist at Google Brain and director of machine learning at Apple, and has made several important contributions to the field of deep ...

  3. Yoshua Bengio - Wikipedia

    en.wikipedia.org/wiki/Yoshua_Bengio

    Yoshua Bengio OC FRS FRSC (born March 5, 1964 [3]) is a Canadian computer scientist, most noted for his work on artificial neural networks and deep learning. [4] [5] [6] He is a professor at the Department of Computer Science and Operations Research at the Université de Montréal and scientific director of the Montreal Institute for Learning Algorithms (MILA).

  4. Generative adversarial network - Wikipedia

    en.wikipedia.org/wiki/Generative_adversarial_network

    A generative adversarial network (GAN) is a class of machine learning frameworks and a prominent framework for approaching generative artificial intelligence.The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. [1]

  5. Deep learning - Wikipedia

    en.wikipedia.org/wiki/Deep_learning

    Deep learning is a subset of machine learning that focuses on utilizing neural networks to perform tasks such as classification, regression, and representation learning. The field takes inspiration from biological neuroscience and is centered around stacking artificial neurons into layers and "training" them to process data.

  6. CLEVER score - Wikipedia

    en.wikipedia.org/wiki/CLEVER_score

    It was developed by a team at the MIT-IBM Watson AI Lab in IBM Research and first presented at the 2018 International Conference on Learning Representations. [2] It was mentioned and reviewed by Ian Goodfellow [3] as well. It was adopted into an educational game Fool The Bank [4] by Narendra Nath Joshi, [5] Abhishek Bhandwaldar and Casey Dugan

  7. Synthetic media - Wikipedia

    en.wikipedia.org/wiki/Synthetic_media

    In 2014, Ian Goodfellow and his colleagues developed a new class of machine learning systems: generative adversarial networks (GAN). [26] Two neural networks contest with each other in a game (in the sense of game theory, often but not always in the form of a zero-sum game). Given a training set, this technique learns to generate new data with ...

  8. These Are America's Snowiest Cities And Towns - AOL

    www.aol.com/news/americas-snowiest-cities-towns...

    Here's how we compiled the list: We pored through 30-year average snowfall statistics of hundreds of locations in the U.S. from 1991 through 2020. We considered only those towns and cities with a ...

  9. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.

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