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The cleric is one of the standard playable character class in the Dungeons & Dragons fantasy role-playing game. [1] Clerics are versatile figures, both capable in combat and skilled in the use of divine magic, a form of theurgy or thaumaturgy. Clerics are powerful healers due to the large number of healing and curative magics available to them.
Expanded options for members of the mage and cleric classes and their subclasses: 288: 0-7869-3909-5: Complete Psionic: Bruce R. Cordell, Christopher Lindsay: April 11, 2006: New psionic classes and races: 160: 0-7869-3911-7: Player's Handbook II: David Noonan: May 9, 2006: New classes and rules for players: 244: 0-7869-3918-4: Dragon Magic ...
In the book The Evolution of Fantasy Role-Playing Games (2014), Michael Tresca wrote that while the original monk was a cleric path, the monk (as standardized in Oriental Adventures) "is one of the few classes that have no anchor in Western lore. Crusading knights encountered the assassins, but the monk is a particularly Eastern phenomenon.
The question most groups will likely be asking themselves is whether the $49.95 MSRP is worth the sticker price". [16] In a review of Xanathar's Guide to Everything in Black Gate, Howard Andrew Jones said "It's a great 5E book, maybe even an essential one. Giving it 4.5 out of 5 isn't quite fair to all the excellence within.
Deities in Dungeons & Dragons have a great variety of moral outlooks and motives, [8] which have to be considered by cleric player characters. [9] In some editions of the game, deities were given statistics, allowing mighty player characters to kill a god like a powerful monster.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic). With a production budget of ...
The cleric class gained access to community-powered spells, cooperatively cast spells, and "super-powerful spells that required a quest before they could be cast". Most of these new concepts have disappeared since 2nd edition, however, "a few of the quest spells did show up in [3rd edition] as 9th-level priest spells".