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Competency-based learning or competency-based education is a framework for teaching and assessment of learning. It is also described as a type of education based on predetermined "competencies," which focuses on outcomes and real-world performance. [ 1 ]
The Mastery Transcript Consortium was founded on March 1, 2017 by Scott Looney, head of Hawken School in Northeast Ohio. [1] [2] The creation of the Mastery Transcript was inspired by Looney's desire to create a new model for education in which learning was connected to real-world issues and students could demonstrate a broader range of abilities to colleges; the idea for the Mastery ...
Mastery learning (or, as it was initially called, "learning for mastery"; also known as "mastery-based learning") is an instructional strategy and educational philosophy, first formally proposed by Benjamin Bloom in 1968. [1] Mastery learning maintains that students must achieve a level of mastery (e.g., 90% on a knowledge test) in prerequisite ...
Modern Competency Management. The problem with traditional competency management is that it perceives competency development as specific event-based interventions (e.g., "manage training"). Newer definitions take into account that unlike training, which is an event, learning is a process that should never end.
A job competency model is a comprehensive, behaviorally based job description that both potential and current employees and their managers can use to measure and manage performance and establish development plans. Often there is an accompanying visual representative competency profile as well (see, job profile template).
The last decades of the 20th century saw a pronounced shift in medical education, with a growing emphasis on competency-based medical education (CBME). Especially in English-speaking countries like the USA, UK, Canada, and Australia, there was an increasing call to ensure that medical graduates had specific competencies to guarantee patient ...
Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [2] [3] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. [4]
Competition-based learning (CBL) is a student-centered pedagogy that combines project-based learning and competitions. [1] This can sometimes be referred to as game-based learning as well, which is different than gamification. [citation needed] CBL also utilizes team-based learning (or Active Collaborative Learning, ACL) and problem-based ...