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Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
Trachtenberg system. The Trachtenberg system is a system of rapid mental calculation. The system consists of a number of readily memorized operations that allow one to perform arithmetic computations very quickly. It was developed by the Russian engineer Jakow Trachtenberg in order to keep his mind occupied while being in a Nazi concentration camp.
Add the clues together, plus 1 for each "space" in between. For example, if the clue is 6 2 3, this step produces the sum 6 + 1 + 2 + 1 + 3 = 13. Subtract this number from the total available in the row (usually the width or height of the puzzle). For example, if the clue in step 1 is in a row 15 cells wide, the difference is 15 - 13 = 2.
A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.
Iterative method. In computational mathematics, an iterative method is a mathematical procedure that uses an initial value to generate a sequence of improving approximate solutions for a class of problems, in which the i -th approximation (called an "iterate") is derived from the previous ones. A specific implementation with termination ...
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [ 1 ]
Word problem for groups. In mathematics, especially in the area of abstract algebra known as combinatorial group theory, the word problem for a finitely generated group is the algorithmic problem of deciding whether two words in the generators represent the same element of . The word problem is a well-known example of an undecidable problem.
Mathematical context. The general problem of solving Sudoku puzzles on n2 × n2 grids of n × n blocks is known to be NP-complete. [8] A puzzle can be expressed as a graph coloring problem. [9] The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell.
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