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The theoretical and research design flexibility it allows researchers – multiple theories can be applied to this process across a variety of epistemologies. [1] Well suited to large data sets. [2] [1] Code book and coding reliability approaches are designed for use with research teams. Interpretation of themes supported by data. [2]
It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...
Research design refers to the overall strategy utilized to answer research questions. A research design typically outlines the theories and models underlying a project; the research question(s) of a project; a strategy for gathering data and information; and a strategy for producing answers from the data. [ 1 ]
In 2013 DiGRA launched the journal Transactions of Digital Games Research Association (ToDiGRA). The journal is refereed, open access, and dedicated to furthering the aims of the organization by disseminating "the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory". [5]
Game design is a topic of study in the academic field of game studies. Game studies is a discipline that deals with the critical study of games, game design, players, and their role in society and culture. Prior to the late-twentieth century, the academic study of games was rare and limited to fields such as history and anthropology. As the ...
Video games, such as those uncovered from the Atari video game burial, may be archeological artefacts. Archaeogaming is an archaeological framework which, broadly speaking, includes the study of archaeology in and of video games as well as the use of video games for archaeological purposes. [1]
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In tabletop games and video games, game mechanics define how a game works for players. [1] Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. [2]